Halomods Community Portal: CMT Spv3 Release 1 - The Truth and Reconciliation!

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CMT Spv3 Release 1 - The Truth and Reconciliation! *****

Feb 24 2012 11:35 PM | teh lag  in Frontpage



(We also have this nice HD gameplay video by Shock120)


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Custom Mapping Team, or CMT, is comprised of some of the Halo community's oldest, best, and brightest talent, brought together under the common goal of making the most complete, fresh, and entertaining Halo 1 campaign mod in the game's long and storied history. As the culmination of several years of work and experience, SPv3 is the most comprehensive modification of Halo 1's campaign yet, extensively revising and adding to the core gameplay while almost completely overhauling the visuals and audio.

This first release contains the level "The Truth and Reconciliation," or "a50." Future releases will continue to refine and build upon the groundwork laid here, with new additions and major enhancements retroactively applied after significant milestones. Make sure to regularly check the official forum at http://www.halomods.com/cmt for more information and updates on future releases, along with developer updates and exclusive media!


There are two different maps you can download - which one you want depends on whether or not you plan on installing Open Sauce.

The .map can be played with or without Open Sauce, but is missing several secondary visual and gameplay features that rely on OS scripting and memory boosts.

The .yelo can only be played with Open Sauce, but contains the complete experience. Specifically:

-No Open Sauce/.Map version: Basic mod

-Open Sauce/.Map version: Basic mod, normal mapping, phong lighting, postprocessing effects

-Open Sauce/.Yelo version: Basic mod, normal mapping, phong lighting, postprocessing effects, VISR mode, dynamic Battle Rifle behavior, enhanced CMT Extras menu, assorted easter-eggs

If you have any questions or issues, make sure you read the included CMT Manual file first!

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To install:

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1. Extract the .map or .yelo from the .rar you downloaded.
2. Place the .map or .yelo in your Halo Custom Edition\maps folder.
3. If using the .yelo, make sure there is no .map with the same filename (in this case, “a50”) inside your Halo Custom Editon\maps folder.
4a. If you have a UI that supports campaign map-loading, just start a new game on The Truth and Reconciliation. (If you do not have one, the halomaps.org archive has several for you to choose from: http://hce.halomaps....cfm?pg=1&sid=26)
4b. If you do not have a UI that supports the campaign or otherwise cannot load the map from the main menu, launch the game with the console enabled, type in "map_name a50", and hit Enter.

To uninstall, simply remove the .map or .yelo from your Halo Custom Edition\maps folder.


The latest Open Sauce installer can be found off the OS Google Code Page. We highly recommend you install OS - the process incredibly simple and non-intrusive, and the benefits are immense. The only requirement is that you update a properly installed copy of Halo Custom Edition (this means you're not using a No-CD crack!!!) to 1.09, you don't have any other .dll-hook based addons to the game running, and do not use XFire while you are playing the game (seriously, even having the XFire process running can make Open Sauce crash, so make sure that you’ve completely ended the program!)

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LINKS!!!!


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Just a quick update: We're now up on Halomaps! These maps have a few minor updates (the MediaFire versions have also been updated); namely:

-Bushes no longer pop in/out of view at weird angles
-Destroying dropship's turret no longer makes its doors open
-Fixed a stray vertex on the Chief's arm
-Tweaked a few easter-egg things in the .yelo version
-Gave BR an extra magazine of ammuniton

We've also released the passwords to un-protect these maps for tag extraction! Go here for more information.


.Map version (Backwards compatible)
[Mediafire mirror] [Halomaps.org mirror]

.Yelo version (Requires Open Sauce)
[Mediafire mirror] [Halomaps.org mirror]

Again, if you're downloading the .yelo, make sure you DO NOT have an a50.map file inside your HCE/maps folder, make sure Open Sauce is installed on HCE version 1.09 and make sure you do not have an XFire process running!

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Credits:

CMT SPv3 Team Members:
Teh Lag - Team Leader and HCE polymath
Masterz1337 - Co-Lead, gameplay balance, and encounter design
Ifafudafi - Co-Lead, gameplay balance, and effects

Arteen - Encounter & level design
Boba – Concept, 3D & texture art
BobtheGreatII - 3D art
ChokingVictim - Programming
Conscars - 2D art
Dano - 3D & texture art
Flyinrooster/Roostervier - 3D art
H3freak - HUD design
Kirby422 - Scripting, encounter & level design
NuggetWarmer - 3D art
ODX – Animation
Shadowspartan - Programming & Tools; Tag references
Siliconmaster – Lighting
SlappyThePirate – 3D art
Warsaw – Gameplay balance
Xalener - Sound design

Additional Contributors:
CtrlAltDestroy – Tag references
Hunter/MartynLeeBall – 3D art (Shotgun high-poly model; publicly released on Halomaps.org)
Neodos – Concept & 3D art
NeurologicalDisorder – 3D art (Warthog model; not present in this release)
Sin0w - Scripting, encounter & level design
Yoko/Mendicant Bias – 2D & 3D art

Kornner Studios & the Open-Sauce people:
Kornman00, TheFieryScythe, Choking Victim and Shadowspartan

We also would like to credit the people at Bungie Studios (past and present) for Halo 1, 2, 3, ODST and Reach, upon whom our mod relies so heavily!

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Testing & Feedback:
Amit
BobtheGreatII
Hotrod
ICEE
Itszutak
Limited
Reaper Man
TeeKup
Timo
Warsaw

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Lastly, we would also like to re-credit those who were credited for SPv2, as this project draws on their hard work even if they were not active CMT members for SPv3:

Masterz1337
Teh Lag

Arteen
Boba
Conscars
Dano
Doom/Sneeze
FlyinRooster/Roostervier
HDoan
Higuy
ICEE
Il Duce Primo
Kirby
Lightning
Lodex
Moses/Play4Phlx
NuggetWarmer
Phopojijo
P0lar Bear
Scooby Doo
Selentic
Wave of Lag

ZTeam
-CtrlAltDestroy
-Choking Victim
-ShadowSpartan

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As always, an enourmous debt of gratitude is owed to Bungie, Microsoft and especially Gearbox Software for allowing this community exist, thrive and continue to do what we love for a game we love. Thanks for letting us stay around and thanks for giving us the tools to do this!

We also owe our friends at Modacity.net and Halomaps.org for being great platforms for this humble community to stand on.

The “Halo” franchise and all related IP is © 2001-2012 Microsoft Corporation/343 Industries.

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Discuss it in the CMT forums here!