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H1_CE
[MAP] Requiem

#1 User is offline   Selentic 

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Posted 05 May 2011 - 05:02 PM

Been working on this since around March~

















Also here's some released public alpha builds we tested a few weeks back, if you'd like to run through this.

http://dl.dropbox.co...uiem_Alpha1.zip

http://dl.dropbox.co...uiem_Alpha2.zip

http://dl.dropbox.co...uiem_Alpha3.zip

The Geometry clipping issues present in these builds have been resolved.

This post has been edited by Selentic: 05 March 2012 - 03:50 AM


#2 User is offline   neuro 

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Posted 05 May 2011 - 05:40 PM

less posting, get back to work!

#3 User is offline   kornman00 

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Posted 05 May 2011 - 05:54 PM

Looks very sexy :). Hopefully we can see about having some OS enabled features (eg, shader effects) in this (without breaking stock compatibility since I know that was a concern of yours).

#4 User is offline   Selentic 

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Posted 05 May 2011 - 06:05 PM

View Postkornman00, on 05 May 2011 - 05:54 PM, said:

Looks very sexy :). Hopefully we can see about having some OS enabled features (eg, shader effects) in this (without breaking stock compatibility since I know that was a concern of yours).


I hope so :3

I'm looking forward to when you've got some documentation on what exactly can and can't be done with shaders/visuals in OS.

#5 User is offline   AumaanAnubis 

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Posted 05 May 2011 - 06:08 PM

Maps like this make me wish I'd figured out how to mod Halo 1. Looks awesome.

#6 User is offline   kornman00 

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Posted 05 May 2011 - 06:16 PM

View PostSelentic, on 05 May 2011 - 06:05 PM, said:

I hope so :3

I'm looking forward to when you've got some documentation on what exactly can and can't be done with shaders/visuals in OS.

Well I know FS is working on the shader documentation. Hit me up on aim sometime if you want to discuss specifics (which I can then later apply to a global FAQ/doc)

#7 User is offline   Selentic 

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Posted 05 May 2011 - 06:24 PM

For sure. I'll do that sometime.

#8 User is offline   DoorM4n 

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Posted 06 May 2011 - 12:15 AM

Wicked! I'll be playing this when it is released! :D

#9 User is offline   Newticle 

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Posted 06 May 2011 - 02:07 AM

Very nice! Will this use the classic weapon set?

#10 User is offline   Selentic 

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Posted 06 May 2011 - 02:52 AM

View PostNewticle, on 06 May 2011 - 02:07 AM, said:

Very nice! Will this use the classic weapon set?


Yes.

#11 User is offline   WaeV 

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Posted 06 May 2011 - 02:58 AM

Looks great! Just how big is this map anyways? It looks huge! I also like how it manages to get the feel of Halo 1 Forerunner structures, but with some H2/H3 influence.

Also - look at all these old faces! :D

#12 User is offline   Selentic 

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Posted 06 May 2011 - 03:23 AM

View PostWaeV, on 06 May 2011 - 02:58 AM, said:

Looks great! Just how big is this map anyways? It looks huge! I also like how it manages to get the feel of Halo 1 Forerunner structures, but with some H2/H3 influence.

Also - look at all these old faces! :D


There are alpha builds in the first post ;), but yeah, it's not really that big, pretty small actually lol.

#13 User is offline   NotZac 

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Posted 06 May 2011 - 03:40 AM

The map looks great, well done. I hope it plays as well as it looks; I can say I've been disappointed with a number of the "prettier" maps out there. Keep it up!

#14 User is offline   Gary 

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Posted 06 May 2011 - 03:46 AM

This is really awesome looking, I need to find my old halo PC disc...

#15 User is offline   WaeV 

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Posted 06 May 2011 - 04:13 AM

View PostSelentic, on 06 May 2011 - 03:23 AM, said:

There are alpha builds in the first post ;), but yeah, it's not really that big, pretty small actually lol.

Ah, well it certainly looks like a lot of effort has been put in so far.

I'd download it but Halo CE isn't working for me. D:

#16 User is offline   kornman00 

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Posted 06 May 2011 - 04:16 AM

Sel, can you go thru and use [shot] tags on your images instead? I would have done it myself, but there's lolmany.

#17 User is offline   WaeV 

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Posted 06 May 2011 - 04:20 AM

What's the difference between [shot] and [img] tags? Actually, there seem to be a lot of new BBcode tags. Is there anywhere I can read a rundown of them?

#18 User is offline   AumaanAnubis 

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Posted 06 May 2011 - 04:27 AM

[shot] appears to make it more forum-sized, whereas [img] re-sizes it to a maximum that is still a little large. That's my guess.

#19 User is offline   kornman00 

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Posted 06 May 2011 - 04:30 AM

View PostWaeV, on 06 May 2011 - 04:20 AM, said:

What's the difference between [shot] and [img] tags? Actually, there seem to be a lot of new BBcode tags. Is there anywhere I can read a rundown of them?

http://www.halomods....gends&do=bbcode

Not sure where that is linked on the site. I'll see about getting it put somewhere on the index.

#20 User is offline   neodos 

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Posted 06 May 2011 - 09:59 AM

Looking pretty epic! makes me want to make a HCE map too.

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