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Halo WIP Gallery

Share your miscellaneous works-in-progress without creating a thread

#21 User is offline   DoorM4n 

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Posted 07 May 2011 - 03:42 PM

Check out Dark's passenger hog, he made one of those. Keep working on yours though and add more seats :)

#22 User is offline   Xerax 

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Posted 07 May 2011 - 04:59 PM

View PostDoorM4n, on 07 May 2011 - 03:42 PM, said:

Check out Dark's passenger hog, he made one of those. Keep working on yours though and add more seats :)

I semi-gave up on it, due to; my dev getting bricked, my jtag not wanting to run xbox 1 games, and the fact it liked to crash when the warthog blew up.

#23 User is offline   NotZac 

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Posted 08 May 2011 - 06:21 PM

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#24 User is offline   Xerax 

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Posted 08 May 2011 - 08:56 PM


Too many polys for H2. So into the trash it goes.

#25 User is offline   NotZac 

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Posted 08 May 2011 - 09:00 PM

How is that too many polys? It doesn't look like there's anything that can't possibly be optimized to bring the tri count down to a reasonable number.

#26 User is offline   Xerax 

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Posted 08 May 2011 - 09:02 PM

View PostNotZac, on 08 May 2011 - 09:00 PM, said:

How is that too many polys? It doesn't look like there's anything that can't possibly be optimized to bring the tri count down to a reasonable number.

I'm a bad modeler (terrible), I could probably lower the polycount, but I'd rather spend my time doing something else.

#27 User is offline   NotZac 

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Posted 08 May 2011 - 09:08 PM

There also isn't a lot of layout to it either. It's almost as bad as Darkshallfall's Elevation :P

I'd like to see what else you could come up with.

#28 User is offline   Xerax 

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Posted 08 May 2011 - 09:59 PM

View PostNotZac, on 08 May 2011 - 09:08 PM, said:

There also isn't a lot of layout to it either. It's almost as bad as Darkshallfall's Elevation :P

I'd like to see what else you could come up with.

So you're saying it's not as bad as DSF's work? I can live with that ;). I really, really want to model a reach banshee. I just love that so much, i might give it a try. Would you mind giving me a hand sometime? :)

#29 User is offline   NotZac 

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Posted 08 May 2011 - 10:08 PM

Sure, add me on AIM: prozac822

I don't get on too often, but I'll try for tonight.

#30 User is offline   Xerax 

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Posted 08 May 2011 - 10:09 PM

View PostNotZac, on 08 May 2011 - 10:08 PM, said:

Sure, add me on AIM: prozac822

I don't get on too often, but I'll try for tonight.

I'm really busy for the next week or few. Got exams and a webdesign i need to finish. But when thats all over. I'll hit you up. Thanks :D

#31 User is offline   DarkShallFall 

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Posted 09 May 2011 - 06:21 PM


Don't talk shit. That map was a good proof of concept for the early Onyx build.
It also helps inspire new shit.


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#32 User is offline   NotZac 

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Posted 09 May 2011 - 09:28 PM

That app is turning out nicely.

#33 User is offline   DarkShallFall 

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Posted 09 May 2011 - 10:00 PM

Hopefully my Over Growth project keeps going smooth and I keep thinking of new things to add to Vibrance.

#34 User is offline   NotZac 

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Posted 09 May 2011 - 10:10 PM

I assume that's what you're creating those grassy bitmaps for.

#35 User is offline   DarkShallFall 

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Posted 09 May 2011 - 11:08 PM

I'm making them for practice, to use, and to share. But yea, the inspiration to do it is my current project.

#36 User is offline   Cobby 

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Posted 14 May 2011 - 08:00 PM

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There's some thing's in need of correcting, such as the windows for instance and various UV's need tweaking.
Teltaur is working on a new bitmap for the outer ring section.
:eyesroll:

#37 User is offline   Shoutrvb 

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Posted 14 May 2011 - 09:39 PM

Loving the progress on those rooms, Cobby.

#38 User is offline   SnipeYa 

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Posted 15 May 2011 - 01:24 AM

View PostPatrickssj6, on 06 May 2011 - 01:37 PM, said:

I wrote a program some time ago to make these 360 images easier to make.






"LIKE LIKE LIKE" Linkey perhaps?

#39 User is offline   Cobby 

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Posted 16 May 2011 - 01:36 AM



#40 User is offline   NotZac 

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Posted 16 May 2011 - 04:10 AM

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