Halomods Community Portal: Bungie Aerospace - Halomods Community Portal

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Bungie Aerospace

miraculous fantasy world of indie development

#1 User is offline   teh lag 

  • Advanced Member
  • Group: Administrators
  • Joined: 16-January 11

Posted 30 June 2011 - 03:39 PM

Today's a big day and Bungie Aerospace has been unveiled! Partially!

Quote

Creators of Halo Establish Bungie Aerospace

Bungie Ignites Commitment to Independent Developers

Bellevue, WA (PR Web) June 30, 2011 – Today Bungie launched the first phase of a new venture, Bungie Aerospace, created to help independent developers create brilliant mobile and social games. Bungie Aerospace will give studios the creative freedom and the resources they need, like access to the Bungie.net platform and an audience with the incredible Bungie community, to launch their entertainment experiences into orbit.

“Bungie has always been passionate about making and playing great games, regardless of platform,” said Pete Parsons, Bungie COO. “Bungie Aerospace will allow us to explore game creation in multiple formats with some amazingly talented teams. Now that we’ve returned to our roots as an independent studio, we are in a position to launch Bungie Aerospace to support, foster, and elevate like-minded, independent developers.”

Bungie Aerospace’s first official partnership is with Seattle-based developer Harebrained Schemes, helmed by Jordan Weisman, the creative mind behind Halo 2’s “I Love Bees” Alternate Reality Game, FASA Interactive, Wizkids, the MechWarrior and Shadowrun universes, and dozens of other creations and companies. The studio’s first mobile gaming title, "Crimson," is set to launch this summer on iOS and Android devices.


The full story: http://www.bungie.ne....aspx?cid=31862
Kotaku writing words: http://kotaku.com/5816451/

Quote

Weisman described Aerospace as something a little more like a relationship with a game publisher, though he said that he, the developer in this scenario, feels more like a partner. Osborne describes it more colorfully: "We want to give them some of our proprietary rocket fuel, whether that be resources, audience, funding or what have you and let them showcase their great games."


More words: http://www.gamasutra...ace_Program.php

The official thingy: http://www.bungie.ne...ects/aerospace/

Sounds like an interesting move; I imagine Bungie wants to set itself up as a Valve-ish studio, not only making games itself but offering services for indie developers and (I imagine) going for some sort of market share there.

And we still (presumably) have big information coming on the 7th after this, so...

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users