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[APP]Liberty - Halo Reach Campaign Editor

Halo Reach Campaign Gamesave Editor

#1 User is offline   Xerax 

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Posted 09 July 2011 - 05:36 AM

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Liberty, is the first Halo: Reach campaign editor, that is 100% free, and doesn't require registration. It can also do more features than most of the current editors around. It was coded from 100% our research and we had no help at all from anyone who already had information on campaign saves. It is licensed under the GPL v3 Copyright act, which means you may use the Source-Code to learn, but can't simply edit it and release it for profit or without giving proper credit to the original owners.


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Liberty, was developed by 4 people;
  • - AMD: Backend Code/Research
  • - Xerax: GUI/Backend Code/Research
  • - ThunderWaffle {Unknown Heck}: Research
  • - XenonDev {Kontrol}: Research


And we would also like to thank;
  • - Bloodrapter: Testing
  • - DeadCanadian: Testing/Help Researching
  • - Ascention Developers
  • - Xbox Chaos Community
  • - Team Viewer
  • - Bungie: For being kickass, and leading the way in FPS's over the last 10 years. (also making a b**** of a save format)



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Q: I get an exception saying my Save is an "Invalid Package" watdo?
A: Well, that means it isn't a valid Halo: Reach Campaign Savegame, or it is corrupted. Try getting a clean/Untouched save.

Q: I get exceptions saying I don't have the correct file permissions?
A: Make sure you are running the application as Administrator.

Q: When i try to load a save from my USB, it says it can't detect any FATX Devices?
A: Make sure you are running the application as Administrator, and you don't have any other fatx viewers open.


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Spoiler



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Xeraxic -> Codeplex

This post has been edited by Xerax: 09 July 2011 - 05:38 AM


#2 User is offline   Gary 

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Posted 09 July 2011 - 05:52 AM

-Moved to Releases.

Looks nice, good job.

#3 User is offline   kornman00 

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Posted 09 July 2011 - 09:03 AM

You should check out OpenSauce (more specifically, its Halo1_CE subproject). We have most of the game state memory structures documented. Eg, what you call an "Ident" is actually a datum_index, the engine's general data handle. The overall game state layout and definitions haven't changed much (expect for datum definitions) from game to game, so a lot of what we've documented can be applied to today's technology.

#4 User is offline   Xerax 

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Posted 09 July 2011 - 10:19 AM

View Postkornman00, on 09 July 2011 - 09:03 AM, said:

You should check out OpenSauce (more specifically, its Halo1_CE subproject). We have most of the game state memory structures documented. Eg, what you call an "Ident" is actually a datum_index, the engine's general data handle. The overall game state layout and definitions haven't changed much (expect for datum definitions) from game to game, so a lot of what we've documented can be applied to today's technology.

I'll pass that on, thanks. As you can tell, we don't know as much about the Engine Structure as you ;). Only sad thing is the encrypted tagnames which is slowing progress down alot.

P.S: You should check out codeplex. It's alot better than GoogleCode (in our opinions).

#5 User is offline   Twis7eD 

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Posted 12 July 2011 - 11:06 AM

Nice job on this, Xerax. Be sure to pass my thanks on to everyone else on your team. I've been keeping up with the project since you guys started.

#6 User is offline   Xerax 

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Posted 24 July 2011 - 06:02 AM

AMD has just released an update. Full release log below, check for updates or download here (Liberty - Download: v2.0.0.0);

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Change Log
-> Major Release(2.0.0.0)
--> Added
---> Biped swapping (play as an Elite, etc.)
---> Noclip mode
---> More tag groups
---> Weap, eqip, vehi replace
---> Object delete
---> Goto object's parent
---> View object's children
---> Vehi invincibility editor
---> Taglist system
---> Download latest taglist from Xbox Chaos
---> Import taglists from Ascension
---> Settings page
---> DLL check
---> Forces administrator privileges
---> Optional splash screen
---> Set custom "Checkpoint... Done" text
---> Speed improvements in some places
--> Fixed
---> Mass object move crashes
---> Exception dialog that shows when Xeraxic can't be connected to
---> Repetitive error dialog if no save file is selected
---> Various minor GUI issues
---> FATX loader now closes drives when finished
---> Crash if not holding a primary weapon
---> Tons of other minor bugs
--> Changed
---> About dialog now shows current version
---> FATX loader now avoids cdrom drives and floppy drives
---> FATX loader now shows volume label if available
---> Report a Bug button now points to CodePlex
---> Updater is now downloaded from Xeraxic
---> Spelling/grammar/layout in some parts of the GUI
---> Object editor now shows file offset instead of parent tag
---> Exceptions now show more detail


#7 User is offline   Xerax 

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Posted 11 December 2011 - 08:30 PM

What's this? Liberty 3.0? :drool: (Yes Kink, they could do it :rolleyes:)

Change Log (check OP for more information);
-Major Release(3.0.0.0)
-Added
  -Halo: CE Anniversary save editing
  -[CEA] Invincibility
  -[CEA] Ammo and grenades editing
  -[CEA] Biped position editing
  -[Reach] Carry and edit up to four weapons
  -[Reach] Weapon name guessing in the object editor
  -[Reach] View an object's rotation info
  -[Reach] Scaling objects
  -[Reach] Edit object max health and shields
  -Intermediate step while the package is being updated
  -Gamertag is now shown in the removable device save selector
  -GUI color schemes
  -Setting to hide warning dialogs for unsafe actions
-Fixed
  -Object moving should hopefully work better now
  -Buggy mass move dialog
  -Internal improvements
  -Fixed lots and lots of bugs (yeah, loads)
-Changed
  -[Reach] Completely redesigned object editor
  -New, cleaner metro controls


I will update the post in a bit, I can't post it atm because it has too many images. (sadface korn :()

#8 User is offline   kornman00 

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Posted 12 December 2011 - 05:45 AM

Make an animated gif of the images then. There's a media limit for a reason.

#9 User is offline   Gary 

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Posted 12 December 2011 - 08:25 AM

We need an image tag that doesn't load anything within it until clicked.


Gif's are horrid. Haven't you noticed their lack of R/G/B/A depth?

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