For testing, I just wanted to do something simple: make the Scarab my starting unit (as a human leader), then increase the population maxes for regular units and Spartans (as they're two different unit pools). I applied the changes needed and on the first try everything worked. See the results for yourself:
The Arbiter never stood a chance.
More pictures can be found here. The game took place on a 1v1 map known as Blood Gulch. I thought Blood Gulch would be the best place to begin a new era, seeing as how it was also the birth place of Halo FPS modding. Plus it has a bunch of reactors/supply towers waiting to be garrisoned.
Now, I'm not here to boast this new ability and not share it with others. The goal is to start providing users (who already have the necessary hardware) with tools to mod Halo Wars as well by the end of August.
Just to get this out of the way: no, you won't be able to take the mods on XBL and cheat, and this will only be for the original game (you take your Title Updates and shove 'em).
This long journey has been fueled by how little attention the game actually gets (vs what is really deserves) and MS' destruction of yet another great game studio (Ensemble Studios). As some of you may recall, MS at one point was going to stop hosting Halo Wars stats all together. Thankfully, fans shook their tree long enough to get them to think straight (for once). Sadly, that was the only tree on the island so we won't be getting anything else Halo Wars related out of them for any foreseeable future.
I can only see the ship that is the Halo game franchise sinking further due to corporate bullshit, so as always, I will continue my efforts in seeing that the games are truly in the hands of the fans, not suits and ties.
See you planetside.
Update: New video for your viewing pleasure
This post has been edited by kornman00: 30 July 2011 - 07:04 AM
Reason for edit: new video!