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CMT in the Past

Discuss your favorite aspects (or least) of the CMT mod in the past

#1 User is offline   Masterz1337 

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Posted 26 July 2011 - 06:38 AM

If you're here, you've played CMT maps. What do you like about our mod? What don't you like. Keep it civil and constructive.

#2 User is offline   Pepzee 

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Posted 26 July 2011 - 05:06 PM

One thing I really liked about in the past was the MA5K, I'm not sure why you took it out, but I really liked the looks and the feel of it from previous CMT maps.

I also liked the lazer pistol from the a10 SPV2 beta, it made the pistol feel more advanced.

This post has been edited by Pepzee: 27 July 2011 - 08:22 PM


#3 User is offline   Deliman 

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Posted 26 July 2011 - 06:53 PM

glowing grunt blood and silenced smg's

#4 User is offline   Wholfe 

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Posted 26 July 2011 - 09:21 PM

the spv2 fp arms, loved it. i liked it more when it had the spla. but still, sexy.

#5 User is offline   Hotrod 

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Posted 28 July 2011 - 04:54 PM

View PostPepzee, on 26 July 2011 - 05:06 PM, said:

One thing I really liked about in the past was the MA5K, I'm not sure why you took it out, but I really liked the looks and the feel of it from previous CMT maps.

This, 100% this. The MA5K was amazing and so much fun to use.

If there's one weapon that you should should put into SPv3, it's the MA5K.

#6 User is offline   D4rfnader 

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Posted 28 July 2011 - 09:07 PM

Loved the SPv1 BRG and really liked the SPv2 SMG and FP arms.

#7 User is offline   Masterz1337 

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Posted 28 July 2011 - 09:28 PM

Nothing really changed with the BRG since then, we've kept it mostly the same. What was it about the SPV1 one that you liked?

Also we're aware of how much people miss the BRG. We rear can't afford another weapon init, but we'll see what we can do about providing it's functionality somewhere else. We replaced with with the cove carbine because we thought they would play very similar, as we had removed the auto mode from it anyway.

#8 User is offline   D4rfnader 

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Posted 29 July 2011 - 03:05 PM

I kinda liked the firing sound of SPv1's BRG, something about it...

#9 User is offline   Sceny 

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Posted 29 July 2011 - 04:01 PM

Disliked the over powered weapon...

This post has been edited by Sceny: 29 July 2011 - 04:22 PM


#10 User is offline   Pepzee 

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Posted 29 July 2011 - 04:11 PM

There was this one really powerful rocket launcher from SPv1 that I liked. It could take drop ships down in one hit and had automatic heat-seeking.

Another thing I liked was the Jackel plasma rifle. Its green look and its insane rate of fire.

I also liked Keyes white uniform from SPv1, and all of the crewman's white uniforms. It made them seem professional.

Something I didn't like was that cyborg from a10. It was all messed up over the screen, like there were textures everywhere and you couldn't see a thing.

Another thing I also didn't like was that you lost the entire clip when you reloaded the rocket launcher or SMG, complete waste of ammo.

That's all I can think of for now. Thanks for reading.

This post has been edited by Pepzee: 29 July 2011 - 04:12 PM


#11 User is offline   Jaz 

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Posted 29 July 2011 - 06:28 PM

View PostPepzee, on 29 July 2011 - 04:11 PM, said:

Another thing I also didn't like was that you lost the entire clip when you reloaded the rocket launcher or SMG, complete waste of ammo.


Makes sense though. You're not supposed to be able to put more bullets in clips.

#12 User is offline   Masterz1337 

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Posted 30 July 2011 - 12:54 AM

Pepeezebcan you pm us your contact info. We will be needing to eventually need the biped tested to make sure we resolve the issue.

#13 User is offline   Pepzee 

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Posted 30 July 2011 - 02:24 AM

View PostMasterz1337, on 30 July 2011 - 12:54 AM, said:

Pepeezebcan you pm us your contact info. We will be needing to eventually need the biped tested to make sure we resolve the issue.


Me?

Sure. You can always get a hold of me via PM here on halomods, or via PM on halomaps. Here are my profiles:

Halomods

Halomaps

I check my profiles and private messages everyday, so you should be able to get a hold of me.

I also want to say that weird player texture problem is only a problem in the SPv2 A10 beta. All of the other SPv2 beta levels ran perfectly (Player biped wise).

This post has been edited by Pepzee: 30 July 2011 - 02:25 AM


#14 User is offline   MythicUltra 

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Posted 30 July 2011 - 03:20 AM

Posted Image

Is this it?

#15 User is offline   Masterz1337 

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Posted 30 July 2011 - 03:43 AM

View PostPepzee, on 30 July 2011 - 02:24 AM, said:

Me?

Sure. You can always get a hold of me via PM here on halomods, or via PM on halomaps. Here are my profiles:

Halomods

Halomaps

I check my profiles and private messages everyday, so you should be able to get a hold of me.

I also want to say that weird player texture problem is only a problem in the SPv2 A10 beta. All of the other SPv2 beta levels ran perfectly (Player biped wise).

And it was all the same biped? Not a reskinned H1 chief?

#16 User is offline   MythicUltra 

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Posted 30 July 2011 - 03:58 AM

Masterz, I remember your Xfire broadcasts and some new feature added to SPv2 back then. Wasn't it health regeneration?

If so, will it be in SPv3?

#17 User is offline   Pepzee 

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Posted 30 July 2011 - 03:58 AM

View PostMasterz1337, on 30 July 2011 - 03:43 AM, said:

And it was all the same biped? Not a reskinned H1 chief?


The reskinned chief worked fine, there was no problems with that. It was with that other biped you used on A10.

This post has been edited by Pepzee: 30 July 2011 - 04:03 AM


#18 User is offline   Masterz1337 

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Posted 30 July 2011 - 04:02 AM

View PostMythicUltra, on 30 July 2011 - 03:58 AM, said:

Masterz, I remember your Xfire broadcasts and some new feature added to SPv2 back then. Wasn't it health regeneration?

If so, will it be in SPv3?

That was just something we were trying on b40 but ultimatly didn't like.


View PostPepzee, on 30 July 2011 - 03:58 AM, said:

The reskinned chief worked fine, there was no problems with that. It was with that other biped you used on A10.

So have you had had the custom biped problem on all or only some maps?

This post has been edited by Masterz1337: 30 July 2011 - 04:05 AM


#19 User is offline   Pepzee 

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Posted 30 July 2011 - 04:06 AM

View PostMasterz1337, on 30 July 2011 - 04:02 AM, said:

So it was the new custom biped, on all or some maps?


I believe this problem only existed in the A10 beta. All of the other SPv2 betas (that I played) used the reskinned chief.

#20 User is offline   D4rfnader 

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Posted 30 July 2011 - 07:40 PM

The only problem with spv2 I had was the extreme lag I could have on a30 and b30, mainly at the beginning of the levels, part of it's probably my computer, but other maps I've downloaded from Halomaps don't cause lag.

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