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CMT FAQ (Read this thread please)

#21 User is offline   Faceman2000 

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Posted 04 August 2011 - 02:23 AM

On B40/C40, will the ice be replaced by water, or just regular terrain?

#22 User is offline   Pepzee 

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Posted 14 August 2011 - 05:36 AM

I came up with another question.

Will you guys create a custom UI for SPv3? You did for SPv1.

#23 User is offline   xfullmetal17 

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Posted 14 August 2011 - 08:26 AM

Yes, there is a custom UI in the works. It's a few threads down from this one if you want to take a look.

#24 User is offline   Ukanlos 

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Posted 18 August 2011 - 10:59 AM

Will there be wildlife in SPv3? I'm hoping to see some alien creatures running around in a30, or in b40. Some hostile creatures would be pretty cool to fight.

#25 User is offline   PalpusPious 

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Posted 20 August 2011 - 11:53 PM

I have questions for you guys:

(1)Since new Elite,Jackal,Flood,Enforcers(?) and Brutes are being included,will Grunts and Marines be getting revamped as well?

On that note will there be any ODSTs or any other new allies/enemies in store for the mod as well?

(2)Also,seeing as you'll being adding new content (which looks fun) with Open Sauce will there be some type of OS installer for average users? (Pardon my ingorance, I'm not too familar with the workings of OS)

(3)Aside from the recent update do you have any new or changes (like the AA Wirath and the Hawk) for vehicles?

If so I would like to see a custom brute ghost (not that ugly crap chopper but a ghost firing red bolts or spikes)

(4)(Might be close to #1) Will the Marines be more powerful/ on par compared to the Covies?

(5) Any more "additions" (not just new areas) like the dogfight over B30? I thought it was orginal if not at least a nice change.

Also will the Hawk be making any more appearances other than B30?

(6) Will you include more any "fully" custom weapons? I would love to see something that sticks out like the apparition in SPv1 in the sea of H3/Reach stuff all over CE these days.

That's all for now and thanks in advance for relpying!

(hate to sound like a fanboy but..) I'd would just like to thank the team for all the entainment you guys have brought this old coummity over the years.

edit: add-ons
e2: spelling meh :v

This post has been edited by PalpusPious: 21 August 2011 - 01:37 AM


#26 User is offline   Faceman2000 

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Posted 21 August 2011 - 01:49 AM

I'm not on the team, but from what I understand:

ODSTs are in.

OS will have an installer.

Marines will most likely have improved AI like they did in SPV2.

I'm sure there will be plenty of new "additions".

I believe there are four totally custom weapons planned for the mod, as well as very custom and un-Halo 2/3/Reachish modifications to weapons.

#27 User is offline   PalpusPious 

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Posted 21 August 2011 - 03:15 AM

^Thanks

Also music (new and recycled) would make the newer areas much better.

This post has been edited by PalpusPious: 21 August 2011 - 03:16 AM


#28 User is offline   Pepzee 

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Posted 21 August 2011 - 06:15 AM

Will there be Easter eggs? I found the one on a30.

I think you should add a lot of Easter eggs. It makes the game more fun and rewarding when you find one.

#29 User is offline   Masterz1337 

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Posted 21 August 2011 - 06:59 AM

All environments are staying as they were in spv2 so far, there will be eggs, and as of now no wildlife planned.

#30 Guest_L0d3x_*

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Posted 23 August 2011 - 10:07 AM

Why do you call CMT a Custom MAP Team, when you told me on AIM it's actually a Custom Mod Team?
Would be a good addition to the FAQ :kic:

#31 User is offline   Higuy 

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Posted 23 August 2011 - 11:30 AM

View PostMasterz1337, on 28 July 2011 - 09:40 PM, said:

5. There is one designed by a CMT member... that was not in our maps... but was in a map thats fairly well known.. that may have been intended for us. Can't really say anything else.


It wasn't intended for you guys, it was specifically made for Lodex's custom map (way before I met him) "Abeyant Revelation". If you want to use our stuff, don't go telling people it was for your team in the first place, becuase it wasn't.

If you want our "partnership" to last, try being more careful with our stuff instead of telling everyone you guys made it. Lumoria might not have a ton of custom stuff, but when we do its memorable, and we'd like to be remembered for those things.

This post has been edited by Higuy: 23 August 2011 - 12:23 PM


#32 User is offline   Masterz1337 

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Posted 23 August 2011 - 02:06 PM

I already talked to Lodex about this. I Think you're over reacting, I never said it was made just for us.

#33 User is offline   Higuy 

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Posted 23 August 2011 - 02:53 PM

View PostMasterz1337, on 23 August 2011 - 02:06 PM, said:

I already talked to Lodex about this. I Think you're over reacting, I never said it was made just for us.


Your post was obviously hinting at it, and you made it sound like it was made for you guys.

#34 Guest_L0d3x_*

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Posted 23 August 2011 - 03:01 PM

Lil dude's got a point :o

#35 User is offline   D4rfnader 

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Posted 27 August 2011 - 08:35 PM

Not sure if this has been asked at all but, does the use of open sauce change the system requirements to run the maps? I have a pretty crappy computer as it is.

#36 User is offline   Masterz1337 

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Posted 27 August 2011 - 08:56 PM

I have yet to see any noticeable impact on FPS except for the VISR HUD. Computers with low end gfx cards can't even load OS, and you'll be stuck without many of the things we're adding.

#37 User is offline   D4rfnader 

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Posted 28 August 2011 - 08:16 PM

Ah too bad, I guess i'll be missing out on the OS stuff then. =P

#38 User is offline   Masterz1337 

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Posted 29 August 2011 - 12:56 AM

What do you have?

#39 User is offline   Deliman 

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Posted 29 August 2011 - 12:11 PM

does a geforce9200 count as low?

#40 User is offline   Masterz1337 

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Posted 29 August 2011 - 02:09 PM

Considering i have a 8600.... you'll be fine

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