Bungie's codename for their Next Big Thing
Posted 05 August 2011 - 01:35 AM
The following is a screen cap of an engineer (I presume Butcher) in Visual Studio 2010, looking at some source. How did I figure that the engineer is browsing the Tiger codebase? It has "tiger_main_loop_core" in the search box, the editor is VS2010, the source files are for C++ (Halo1's engine was C only). The active solution configuration is "test" and the active solution configuration is "engine_win32" (which may suggest Tiger will release for PC, or that is just a config for their tools). The Halo1 AI dev log which the engineer is looking at is a .txt file, not a source file.
The following is the new world editor for Tiger, Grognok (Sapien went buh-bye)
I wonder how designers/artists are enjoying having to use 3dsmax/Maya less (I'm sure it is still used for object and structure creation)...
Posted 05 August 2011 - 03:07 AM
Posted 05 August 2011 - 08:22 PM
Posted 07 August 2011 - 11:21 AM
Posted 09 August 2011 - 12:45 PM
They stated they were going to launch on all the major platforms, PC, Xbox 360 and PS3.
Posted 09 August 2011 - 03:32 PM
I'm looking forward to seeing their new IP, hopefully it will be as ground breaking as Halo1. I'm also very happy it's going to be on the PC, I hate the outdated console graphics, oh and this should also help the modding community.
No doubt, they just talked about how many improvements they made to the Reach engine, no way they would start over. It likely branched off during Reach development.
I think I saw that somewhere, source?
Posted 15 August 2011 - 03:52 PM
The first time they showed stuff from this was a siggraph demo in 2009, so they have been working on it for years now.
Posted 22 November 2011 - 08:38 PM
Posted 23 November 2011 - 12:57 PM
Posted 24 November 2011 - 07:09 PM
Oh yeah, good point. Yeah, TFS only has the embedded client in VS and the standalone client, Windows only.
Posted 05 December 2011 - 09:17 PM