Posted 16 December 2011 - 01:18 AM
Posted 19 December 2011 - 03:04 AM
They said no to the Gravity hammer i think, and i believe the energy sword to be just like it was in Halo 1.
Posted 19 December 2011 - 04:02 AM
Energy swords and hammers have no purpose in a campaign apart from redundancy.
Course, halo 2 and after had them, but the games were suited to allow that type of combat. Sword leaping and hammer shocks were always jerky and stupid in gameplay.
Posted 19 December 2011 - 04:05 AM
Posted 19 December 2011 - 07:52 AM
Posted 19 December 2011 - 01:08 PM
Posted 20 December 2011 - 10:36 AM
The main difference is how elements of the Reach HUD curve around the helmet shield and are more separated than the WIP SPV3 HUD. Seeing more of this curvature and spacing would be awesome!
This post has been edited by TrantaLocked: 20 December 2011 - 10:40 AM
Posted 20 December 2011 - 09:42 PM
Not trying to shoot down your opinion, but I'm just stating mine.
Agreed. Reach's HUD sucks anyway. I barely ever looked at it because it's such a terrible eyesore. I should hope nobody tries to follow it's example.