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#21 User is offline   Pat167 

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Posted 16 December 2011 - 01:03 AM

What about the legs that the Z-Team did. Maybe they could be of some assistance?



#22 User is offline   scopedknife 

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Posted 16 December 2011 - 01:18 AM

View PostPat167, on 16 December 2011 - 01:03 AM, said:

What about the legs that the Z-Team did. Maybe they could be of some assistance?



I don't think z-team is active anymore :/ Kirby said it was in its alpha build stage so i think when its finished it would be perfect like halo 3's

#23 User is offline   Masterz1337 

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Posted 16 December 2011 - 05:03 AM

Ours are the same as Zteams. There's stuff in that video CAD doesn't show, because it doesn't work, mainly him walking backwards and him standing still.

#24 User is offline   Docer 

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Posted 17 December 2011 - 09:51 PM

this can be possible?



sorry the video links is broken but if u click here you can see it

http://youtu.be/G3cXaViMtSE <------------ CLICK HERE

This post has been edited by Docer: 18 December 2011 - 06:30 PM


#25 User is offline   Spartan314 

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Posted 17 December 2011 - 10:51 PM

Broken vid.

#26 User is offline   Docer 

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Posted 18 December 2011 - 06:32 PM

View PostSpartan314, on 17 December 2011 - 10:51 PM, said:

Broken vid.


Link fix it

#27 User is offline   Jaz 

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Posted 18 December 2011 - 07:25 PM

E: (Lol I was trying to fix the video and it auto-redirected to youtube every time I loaded the thread after that. xD)



E2: Fixed

This post has been edited by Jaz: 18 December 2011 - 07:28 PM


#28 User is offline   scopedknife 

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Posted 19 December 2011 - 01:44 AM

energy swords and/or gravity hammers? gravity hammers are the brutes iconic weapon. same with elites and energy swords. please put them in spv3?

#29 User is offline   Smythe 

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Posted 19 December 2011 - 03:04 AM

View Postscopedknife, on 19 December 2011 - 01:44 AM, said:

energy swords and/or gravity hammers? gravity hammers are the brutes iconic weapon. same with elites and energy swords. please put them in spv3?

They said no to the Gravity hammer i think, and i believe the energy sword to be just like it was in Halo 1.

#30 User is offline   LieuRob 

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Posted 19 December 2011 - 04:02 AM

View PostSmythe, on 19 December 2011 - 03:04 AM, said:

They said no to the Gravity hammer i think, and i believe the energy sword to be just like it was in Halo 1.


Energy swords and hammers have no purpose in a campaign apart from redundancy.
Course, halo 2 and after had them, but the games were suited to allow that type of combat. Sword leaping and hammer shocks were always jerky and stupid in gameplay.

#31 User is offline   Masterz1337 

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Posted 19 December 2011 - 04:05 AM

Actually we can do everything the H2 sword does except the moment on the animation the damage effect plays. We don't have any plans for it, and I don't see us wanting to do it in the future. Dual Wielding is always a possibility for a the future, but we have no plans for it at all right now.

#32 User is offline   Spartan314 

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Posted 19 December 2011 - 04:39 AM

At least the energy sword... you can't deny us that, can you? *puppy face*

#33 User is offline   Masterz1337 

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Posted 19 December 2011 - 07:52 AM

I'm pretty sure we had a discussion where we all agreed the energy sword was one of the worst things that ever happened to halo's gameplay, or maybe it was something I read on neogaf. Either way, I'd probably quit before we add an energy sword.

#34 User is offline   Spartan314 

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Posted 19 December 2011 - 09:04 AM

Ah well... pity.

#35 User is offline   LegioOfShadows 

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Posted 19 December 2011 - 09:31 AM

So...you(or somebody) was testing dual wield ARs?

Me want.

#36 User is offline   Smythe 

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Posted 19 December 2011 - 01:08 PM

View PostLegioOfShadows, on 19 December 2011 - 09:31 AM, said:

So...you(or somebody) was testing dual wield ARs?

Me want.

That vids been around for a loooong time.
I think it was just someone dicking around doing tests and such sadly.

#37 User is offline   scopedknife 

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Posted 19 December 2011 - 08:16 PM

so what are you guys working on now? and sad face for no swords/hammer :(

#38 User is offline   TrantaLocked 

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Posted 20 December 2011 - 10:36 AM

I'm suggesting that the HUD be tweaked to look closer to the Reach HUD: http://haloreachinfo...aloreach-36.jpg
http://www.gamepur.c..._gameplay-2.jpg

The main difference is how elements of the Reach HUD curve around the helmet shield and are more separated than the WIP SPV3 HUD. Seeing more of this curvature and spacing would be awesome!

This post has been edited by TrantaLocked: 20 December 2011 - 10:40 AM


#39 User is offline   Spartan314 

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Posted 20 December 2011 - 07:56 PM

I don't know why people want it to look like Reach. This is CMT, and I'm hoping that they'd have their own creative ideas to have their own special HUD..
Not trying to shoot down your opinion, but I'm just stating mine.

#40 User is offline   Jaz 

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Posted 20 December 2011 - 09:42 PM

View PostSpartan314, on 20 December 2011 - 07:56 PM, said:

I don't know why people want it to look like Reach. This is CMT, and I'm hoping that they'd have their own creative ideas to have their own special HUD..
Not trying to shoot down your opinion, but I'm just stating mine.


Agreed. Reach's HUD sucks anyway. I barely ever looked at it because it's such a terrible eyesore. I should hope nobody tries to follow it's example.

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