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#41 User is offline   Spartan314 

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Posted 21 December 2011 - 12:24 AM

Unless of course they're actually replicating the Reach HUD lol.

#42 User is offline   TrantaLocked 

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Posted 21 December 2011 - 12:41 AM

I didn't suggest in changing the elements to match Reach, but to curve the existing elements around the helmet and be spaced like in Reach. It makes the game look a bit more legitimate and realistic.

Even still, the Reach HUD is nothing close to an eyesore. What about it don't you like?

This post has been edited by TrantaLocked: 21 December 2011 - 01:11 AM


#43 User is offline   renegade 

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Posted 21 December 2011 - 02:40 AM

I thought Reach's HUD had a good idea, but really could have been compressed more...
Personally, I think something between the current idea for SPV3, Reach and Halo-1 would be best, but I dunno...

#44 User is offline   Masterz1337 

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Posted 21 December 2011 - 08:32 AM

I think I can speak for the majority of the team when I say we have a strong dislike for the Reach HUD. Fun fact though, we had done the Reach HUD center panel long long ago, before H3 was even out. If you look at some of the HUD threads on the GBX forums I think you can still find pics of it.

#45 User is offline   TrantaLocked 

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Posted 21 December 2011 - 09:10 AM

Maybe Bungie saw and stole it from you guys :0

#46 User is offline   Spartan314 

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Posted 21 December 2011 - 08:31 PM

^^
Possibility

#47 User is offline   Pat167 

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Posted 21 December 2011 - 08:47 PM

Wasn't reach made by 343 Industries?

#48 User is offline   Spartan314 

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Posted 21 December 2011 - 10:26 PM

Nah. Reach was Bungie's final Halo game.

#49 User is offline   scopedknife 

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Posted 21 December 2011 - 11:42 PM

View PostJaz, on 20 December 2011 - 09:42 PM, said:

Agreed. Reach's HUD sucks anyway. I barely ever looked at it because it's such a terrible eyesore. I should hope nobody tries to follow it's example.

Its not that bad, I think his main point was to make it curve like Crysis.

#50 User is offline   Spartan314 

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Posted 21 December 2011 - 11:52 PM

Our point is... this is CMT, and not Crysis or Reach or Halo 3 or whatever.
Why would they go and make it similar to other games when everything else is going to be original?
Unless they were actually Crysis/Reach/Halo3 fanatics, which I don't think they are.

#51 User is offline   TrantaLocked 

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Posted 22 December 2011 - 06:37 AM

Look at it this way: you say CMT is all meant to be original, though leaving the CMT HUD as it is is also unoriginal by being blue and uncurved, thus copying the original Halo and Halo 2 HUDs. All of the ideas being used in CMT have been used in another way before, but CMT just adds their own originality to it. They don't need to copy any thing, I just thought it was a cool idea to curve/tilt elements slightly because it looks more realistic, whether seen in Crysis or Halo 3 or not.

This post has been edited by TrantaLocked: 22 December 2011 - 06:45 AM


#52 User is offline   Spartan314 

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Posted 22 December 2011 - 06:59 AM

In case you haven't noticed, this is Halo 1. If they were using the original Halo 1's HUD as a base, who'd complain?
And this is a Sci-Fi game too. Why would anything need to be realistic?

#53 User is offline   TrantaLocked 

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Posted 22 December 2011 - 07:36 AM

I see what you mean.

The melee interaction in Reach makes meleeing, at least to me, much more satisfying. I'm not talking about the martial arts take downs, just the straight melee. It seems more forceful and the victim appears more deranged after a knockout. Maybe you guys could experiment with that, but it may have more to do with ragdoll effects, some thing I don't think that can or should (?) be added to the SPV3 mod.

This post has been edited by TrantaLocked: 22 December 2011 - 07:46 AM


#54 User is offline   Docer 

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Posted 22 December 2011 - 08:07 AM

I think that the CMT's hud is very cool why they have to make another REACH?? that will be stupid because this is CMT in that case i'll gonna play Halo Reach but i guess that everybody have a different opinion anyhow anything what you choose will be ok

#55 User is offline   TrantaLocked 

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Posted 22 December 2011 - 08:58 AM

IMO the CMT SPV3 HUD looks clunky to me. I know it is CMTs style, but why the bulky elements? I think things can be compressed more so we have more screen space. Halo 1 makes much more efficient use of the HUD.

Halo CMT HUD: http://www.halomods....gn/page__st__20
Halo 1 PC HUD: http://1.bp.blogspot...e_002-large.jpg
Halo 2 PC HUD: http://imageshack.us...parition8h.png/

I get the artists want to make it their own but again in my eyes it is more important to just lay out what is absolutely essential and be as efficient with space as possible. As you see in Halo 1 ammo+grenade type is in one box on the left, sheild+health on the right. Halo 2 takes the shields down to the radar, making the top appear very spacey (good). CMT separates things and bulks up things with more details than really necessary.

This post has been edited by TrantaLocked: 22 December 2011 - 09:21 AM


#56 User is offline   LegioOfShadows 

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Posted 22 December 2011 - 01:30 PM

I doubt you're near to doing any levels with sentinels yet, but when you do, how about for the shielded sentinels, instead of having the bubble shield looking shield, have a shiny blue shield hugging the curves. Also, when the shield fully depletes, how about you add a look where its like on Halo 2 at the end where Delta halo is deactivated. You see the bluey-light thingy? Mayb I'd better link it.



Where the blue light explodes otuwards when halo is deactivated, have an effect like that. It'd add the forerunner looks, and make it look nice.

#57 User is offline   scopedknife 

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Posted 22 December 2011 - 04:57 PM

View PostSpartan314, on 22 December 2011 - 06:59 AM, said:

In case you haven't noticed, this is Halo 1. If they were using the original Halo 1's HUD as a base, who'd complain?
And this is a Sci-Fi game too. Why would anything need to be realistic?

I think he meant cool ;) and I didn't mean exact copy I liked the way the curve looked on the hud.

#58 User is offline   TrantaLocked 

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Posted 23 December 2011 - 11:38 PM

In a few threads I've seen arguing over the HUD. Here's a suggestion: let the user decide which HUD he or she would like through an in game option. That way, all of the HUD designs can be presented. No more arguing, and everybody wins.

#59 User is offline   MythicUltra 

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Posted 24 December 2011 - 02:56 AM

Make a short range experimental microwave emitter weapon for some of the flood levels and update flamethrower particles/effects even though flood levels seem far from the schedule.

#60 User is offline   Spartan314 

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Posted 24 December 2011 - 04:12 AM

View PostTrantaLocked, on 23 December 2011 - 11:38 PM, said:

In a few threads I've seen arguing over the HUD. Here's a suggestion: let the user decide which HUD he or she would like through an in game option. That way, all of the HUD designs can be presented. No more arguing, and everybody wins.

That would be horrible waste of tagspace.

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