Posted 21 December 2011 - 12:41 AM
Even still, the Reach HUD is nothing close to an eyesore. What about it don't you like?
This post has been edited by TrantaLocked: 21 December 2011 - 01:11 AM
Posted 21 December 2011 - 08:32 AM
Posted 21 December 2011 - 11:42 PM
Posted 21 December 2011 - 11:52 PM
Why would they go and make it similar to other games when everything else is going to be original?
Unless they were actually Crysis/Reach/Halo3 fanatics, which I don't think they are.
Posted 22 December 2011 - 06:37 AM
This post has been edited by TrantaLocked: 22 December 2011 - 06:45 AM
Posted 22 December 2011 - 07:36 AM
The melee interaction in Reach makes meleeing, at least to me, much more satisfying. I'm not talking about the martial arts take downs, just the straight melee. It seems more forceful and the victim appears more deranged after a knockout. Maybe you guys could experiment with that, but it may have more to do with ragdoll effects, some thing I don't think that can or should (?) be added to the SPV3 mod.
This post has been edited by TrantaLocked: 22 December 2011 - 07:46 AM
Posted 22 December 2011 - 08:07 AM
Posted 22 December 2011 - 08:58 AM
Halo CMT HUD: http://www.halomods....gn/page__st__20
Halo 1 PC HUD: http://1.bp.blogspot...e_002-large.jpg
Halo 2 PC HUD: http://imageshack.us...parition8h.png/
I get the artists want to make it their own but again in my eyes it is more important to just lay out what is absolutely essential and be as efficient with space as possible. As you see in Halo 1 ammo+grenade type is in one box on the left, sheild+health on the right. Halo 2 takes the shields down to the radar, making the top appear very spacey (good). CMT separates things and bulks up things with more details than really necessary.
This post has been edited by TrantaLocked: 22 December 2011 - 09:21 AM
Posted 22 December 2011 - 01:30 PM
Where the blue light explodes otuwards when halo is deactivated, have an effect like that. It'd add the forerunner looks, and make it look nice.
Posted 22 December 2011 - 04:57 PM
And this is a Sci-Fi game too. Why would anything need to be realistic?
I think he meant cool and I didn't mean exact copy I liked the way the curve looked on the hud.
Posted 23 December 2011 - 11:38 PM
Posted 24 December 2011 - 04:12 AM
That would be horrible waste of tagspace.