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Opensauce post processing not working externally

#1 User is offline   Pyong 

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Posted 21 January 2012 - 06:11 PM

Hello, I recently attempted to use opensauce's postprocessing with the external mode, however, nothing appears ingame.


heres my config for postprocessing:
http://pastebin.com/ha0L2i3e

I tried using the visr example.fx file, renamed to simply "visr", the include files are included into the folder in c:\shaders

#2 User is offline   TheFieryScythe 

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Posted 22 January 2012 - 12:48 AM

There is a bug here, the shader model mask isn't checked correctly when the shader is loaded. I'd fixed the same issue in OS Tool but didn't think about the runtime. You can get around that by commenting out the:
/*<
	int shader_model_mask = shader_model_mask_3_0;
>*/

...in any shaders you are using that have it.

Also, in your activation controls you have state 0 set up with invert. State 0 is "initially enabled" but you are inverting that to "not initially enabled" and with no other way to activate it in-game it will never show up.

#3 User is offline   Pyong 

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Posted 22 January 2012 - 05:04 AM

Thanks, that got things to work.

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