This post has been edited by 00m9: 03 February 2012 - 09:30 PM
UI Textures
I can help.
#1
Posted 03 February 2012 - 09:29 PM
#2
Posted 03 February 2012 - 11:03 PM
How did you do this? Actually, I don't wanna know. But this is epic. The button layout is great, never seen in a halo game, and...
God, I love that ring. Is that the rign from Anniversary? I don't have the game, so I wouldn't know.
But... dang boi, u left me speechless.
#3
Posted 03 February 2012 - 11:05 PM
You also need to stick to CMT's style. Your style doesn't really fit SPV3 very well.
No offence, but you need to do a lot of work on this before it's anywhere near working well with CMT's mod. At the moment, it's a different style, and it's not very high quality.
( Yeah, CMT's work is awesome so if you're gonna make a UI for them, it needs to be just as awesome or awesomer

#4
Posted 03 February 2012 - 11:15 PM
How is that in any wa a 'style?' Perhaps wait for more before you give such criticism, Jaz.
How is it not high quality? That looks EPIC, and it resembles Anniversary, butt he good parts.
Anyway,I think he's just showcasing his epic skillz. I think he just made it, and had an idea to serve CMT.
Good choice, boi.
#5
Posted 04 February 2012 - 12:28 AM
Jaz, I understand your critism, but it seems very unresonable. If you ever modded halo texture files, they only can go so high in quality. Surely I wish I can insert higher resolution or better model, but I simply don't have the resource to allow me. Here is just show what I can do simple with a skin over, not making a marketable product. If you can show me how CMT should look better, please do something to enlight me. I would be gladly to see your awesomer work.
#6
Posted 04 February 2012 - 02:08 AM
(I would agree, except... yeah, I don't think CMT has a set 'style', either.. I don't think "blue and blocky" is what CMT intended their style to be, at least...)
If anything, I think the button layout could use some more work... I'll be looking forward to seeing how you MEANT to lay it out.

Other than that, I think your UI looks good -it's as best as your personal style and the Halo engine will let you do, I think.
As for the Halo model, if you're alright with me modeling using Google SketchUp, I could try to make a better 3D model?
(Though you will need to make your own textures for it and convert the 3D model from either SketchUp, AC3D or Blender..)
-I had something like this for an idea. What do you think?

#7
Posted 04 February 2012 - 05:22 PM
renegade, on 04 February 2012 - 02:08 AM, said:
(I would agree, except... yeah, I don't think CMT has a set 'style', either.. I don't think "blue and blocky" is what CMT intended their style to be, at least...)
If anything, I think the button layout could use some more work... I'll be looking forward to seeing how you MEANT to lay it out.

Other than that, I think your UI looks good -it's as best as your personal style and the Halo engine will let you do, I think.
As for the Halo model, if you're alright with me modeling using Google SketchUp, I could try to make a better 3D model?
(Though you will need to make your own textures for it and convert the 3D model from either SketchUp, AC3D or Blender..)
-I had something like this for an idea. What do you think?

that's great, lets see what lag thinks of it.
00m9, on 04 February 2012 - 12:28 AM, said:
Jaz, I understand your critism, but it seems very unresonable. If you ever modded halo texture files, they only can go so high in quality. Surely I wish I can insert higher resolution or better model, but I simply don't have the resource to allow me. Here is just show what I can do simple with a skin over, not making a marketable product. If you can show me how CMT should look better, please do something to enlight me. I would be gladly to see your awesomer work.
damn it, I was thinking of changing the textures to some really hi-res ones that I got from skyrim-HD. :/
#9
Posted 09 February 2012 - 07:00 AM
What I've said has little constructive criticism, but I like what you're doing. How about you position the menu items more like in here (minus the xbox bullshit):
This post has been edited by Amit: 09 February 2012 - 07:01 AM
#12
Posted 14 February 2012 - 04:05 PM
#13
Posted 15 February 2012 - 03:27 AM
This post has been edited by Amit: 15 February 2012 - 03:28 AM
#15
Posted 23 February 2012 - 07:14 AM
Jaz, on 03 February 2012 - 11:05 PM, said:
You also need to stick to CMT's style. Your style doesn't really fit SPV3 very well.
No offence, but you need to do a lot of work on this before it's anywhere near working well with CMT's mod. At the moment, it's a different style, and it's not very high quality.
( Yeah, CMT's work is awesome so if you're gonna make a UI for them, it needs to be just as awesome or awesomer

Unfortunately Halo's UI works by taking a 640x480 "box" and stretching it to the resolution you use. I've spent a fair amount of time tooling around with UI tags and never found a way around it. No matter what you do, a UI will always look a little fuzzy in resolutions higher than 640x480. You can kind of work around it by using text rendered by halo (instead of bitmaps) but it's pretty ugly and aliased.
#18
Posted 24 February 2012 - 04:26 PM
Timo, on 23 February 2012 - 07:14 AM, said:
Does OS have any features available to assist with this?
I remember seeing an OS UI on Modacity(Yes I know I've mentioned it like 100 times, but it's awesome!), but there was no mention of why exactly it's actually an 'OS' UI. Surely there must be something in OS that assists with UIs?
#19
Posted 25 February 2012 - 03:49 AM
In the meantime, I'm sorry for it being ten days late (real life kept me from completing the 3D models), but I finally finished a simple version of the updated Halo ring!
I think this level of details is enough for the UI's purposes -after all, the total circle is made of 120 segments, and the inside curve is made of 12 vertices... It might almost be too much; sorry if it is.
(though the original ring had about 150 segments for a full circle)
Right now, the ring is modeled to look similar to the Halo 3 version of the ring; the Anniversary version will take a LOT more time and might cause low-end computers to crash upon completion, but it'd look epic.
Should I continue to make it Anniversary-ish (which will take a lot longer to do), or would you like the current model as-is?
-oh right. Here's a quick look at the model! 'hope y'all like it!
Model is currently in a 1/1000 scale -so every kilometer on the real Halo is only one meter in this model. Will change in final version if requested.



This post has been edited by renegade: 27 February 2012 - 12:06 AM
#20
Posted 25 February 2012 - 10:59 AM
Jaz, on 24 February 2012 - 04:26 PM, said:
I remember seeing an OS UI on Modacity(Yes I know I've mentioned it like 100 times, but it's awesome!), but there was no mention of why exactly it's actually an 'OS' UI. Surely there must be something in OS that assists with UIs?
I'm honestly not sure, you'd have to ask kornman. I'm pretty clueless when it comes to Open Sauce's potential.