New user to Halomods? Introduce yourself here!
Posted 03 May 2011 - 01:05 AM
I'm kornman00 obviously, I've been in the community since early 2002, and have been reverse engineering the many game (Blam) engines for just as long too. I don't tolerate obvious trolls, and you can go ahead and check your ego at the door while you're on a site I maintain.
I develop programs in both C++ and .NET (mainly with C#), and so you may occasionally see me on other sites which revolve around development with such languages/frameworks.
Posted 04 May 2011 - 12:12 AM
Currently I'm working on converting the Elites I made with Dano for CMT's SPv2 into fully playable bipeds, cleaning up some of my contributions to the CMT tagset for release, and making a video tutorial series on first-person animation. When I'm not working on those or busy with school, I like to help people out when they're dealing with some of the more arcane aspects of modding HCE. I have many fond memories of the Halo modding community and hope that I can contribute to its continued survival.
Posted 04 May 2011 - 04:56 AM
Posted 05 May 2011 - 04:37 PM
I favour C# and XNA but am also proficient in C++ and OpenGL.
Posted 05 May 2011 - 04:50 PM
Posted 05 May 2011 - 06:19 PM
I'll help out where I can with Halo modding questions, but I doubt I will be able to contribute any real content any time soon.
Posted 05 May 2011 - 06:30 PM
Sadly, the staff of Modhalo have all but lost interest in Halo; I stay around for the portion of the community there that still mods. Maybe this forum is headed in a more lively direction since it's operated by those who still enjoy Halo and its many possibilities If so, I plan to be
Posted 05 May 2011 - 07:36 PM
I'm Ifafudafi; while old, I only got into HCE modding about mid-'08. I sort of caught the tail end of the wave and wasn't there for most of the big things, hitting my stride about the time SPv2 offed itself. My work is mostly in particle effects and weapon creation, my latest (and last) project being Another Stupid Campaign Mod, which took a10-b40 and completely overhauled the gameplay (while adding in what I would like to think are some of the best particle effects in the HCE modding scene.)
While I've retired from acutal modding I still enjoy watching where things are going and helping out here and there; I'll probably help expand the wiki, write some tutorials, and answer questions. Hope we can get the ball rolling around here.
Posted 05 May 2011 - 08:17 PM
I'm gonna be the guy that makes shit so that 5 people can use it. Mainly me.
Lets get some people on the forum so we can start MOTM again.
Its nice to see the site back, so nice to see the people I've known for so long time.
Lets get this party started.
Posted 05 May 2011 - 09:13 PM
I'm a film major in college, and I've been in the community since 2005. I started at Halomaps, then went on to EP Gamers, Gbx, and H2Vista/Modacity. Most of my work over the years can be divided into two categories: Dust to Dust and Precipice.
Dust to Dust was a massive machinima project that never went anywhere, but helped me learn a lot of about both 3ds max and Halo CE.
Precipice was a long-term project that finally wrapped up this past New Years. It featured full custom lightmap uvs and lighting, the first time that process had been undertaken at such a scale.
Posted 05 May 2011 - 11:49 PM
Posted 06 May 2011 - 12:09 AM