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Firefight Descent

#1 User is offline   MoooseGuy 

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Posted 26 August 2012 - 11:58 AM

Welcome to Firefight Descent.

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Firefight Descent is not your average firefight. With a focus on cinematic vibes and player interaction, this map takes cues from many of the things that made past firefights great.

[purple]"The year is 2552. Delta Halo has recently been discovered by the crew members of the In Amber Clad. You are a new breed of Helljumper. Specially trained for extended combat, and wearing armor fitted with technology not unlike that of the legendary SPARTAN soldiers, you are ready to take more punishment than most marines could ever imagine. Today, you have learned that Covenant forces are taking interest in a mysterious structure roughly 3000 km from the nearest UNSC stronghold location. Your mission is to go in and eliminate as many of their forces as possible to pave the way for a full assault. You have waited a long time for this opportunity. The time has come to perform your duty. Prepare to descend into hell."[/purple]

Download on HaloMaps.org: http://hce.halomaps....ex.cfm?fid=6463


Descent has its own twist on firefight gameplay. The map makes use of infinite playtime, game-changing decisions, and cutscenes to give a new and fresh experience. It is also the first firefight map for Halo Custom Edition to use a bsp (or level geometry) specifically made for the purpose of firefight.

I hope you guys enjoy! <3 MoooseGuy

This post has been edited by MoooseGuy: 27 August 2012 - 05:55 AM

#2 User is offline   mobius1 

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Posted 21 October 2012 - 10:14 PM

MoooseGuy, can you make one that doesn't beat you up while using cheat, because I prefer to use cheat_deathless_player 1 cheat_infinite_ammo 1 player_magnetism 1 and rider_ejection 0.
If the player goes out of bounds, use the "lethal to the unsuspecting" for the damage effect.

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