TheFieryScythe, on 17 May 2011 - 11:07 PM, said:
There are no recording/encoding issues in the video, I made sure of that. The effect at 0:36 is actually a composite of two effects showing the use of bitmaps and animated variables. One effect uses two noise bitmaps with randomly animated texture coordinate offsets to create the noise part, and the second uses two more textures containing texture coordinate offsets for sampling different areas of the screen to simulate MPEG corruption (just a basic attempt though).
I had originally set the MPEG corruption effect to draw after the HUD so the health meter, motion tracker, etc. get affected by it aswell, but theres no HUD in a cinematic
Wow, that is very cool.
I suspected it was intentional. Very nice stuff.
Dwood, on 17 May 2011 - 10:43 PM, said:
I can't tell if that's sarcasm or what but... i'm p. sure that's a video encoder or recorder issue.
I only asked because that sort of corrupted effect pops up a few times in ODST, as well as in Reach.
This post has been edited by NotZac: 18 May 2011 - 01:32 AM