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What do youwant to see in SPV3

The things we want to see

#41 User is offline   woodchucker 

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Posted 08 July 2014 - 04:08 PM

I have a question will there be any glitches like this?
https://www.youtube....h?v=D7e4DpO5ojc

#42 User is offline   A27Snoop 

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Posted 22 September 2014 - 12:05 AM

A good idea for the maw (doubt it would make it as it would require quite an overhaul) is if the ship got damaged by a giant lazer yiou would be driving down a type of "canyon" created by the lazer, and instead of staying the same height in the ship you could raise the level up to the top and go back on down through the ship...I do have a nice vision... it would be difficult implement but it would be much more realistic and the gfx would be awesome...

#43 User is offline   RabbitFood 

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Posted 22 September 2014 - 12:11 AM

View PostA27Snoop, on 22 September 2014 - 12:05 AM, said:

A good idea for the maw (doubt it would make it as it would require quite an overhaul) is if the ship got damaged by a giant lazer yiou would be driving down a type of "canyon" created by the lazer, and instead of staying the same height in the ship you could raise the level up to the top and go back on down through the ship...I do have a nice vision... it would be difficult implement but it would be much more realistic and the gfx would be awesome...


While an interesting idea, the Maw revisits a lot of places a10 does, and CMT already has custom BSPs made that will probably be in the Maw. Your idea would require them to create a totally new custom bsp (and I imagine a10 has very little tagspace left). I wouldn't be surprised, however, if CMT has plans to change up the drive to the longsword at the end of the mission.

#44 User is offline   A27Snoop 

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Posted 22 September 2014 - 01:23 AM

Exactly my point... They would have have reinvent the wheel ;)

#45 User is offline   RabbitFood 

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Posted 27 September 2014 - 09:22 PM

Going to drop this off here..

Posted Image

#46 User is offline   woodchucker 

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Posted 27 September 2014 - 11:07 PM

Very, Very Cool

#47 User is offline   nintendo9713 

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Posted 29 September 2014 - 06:59 PM

That looks awesome.

#48 User is offline   RabbitFood 

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Posted 29 September 2014 - 09:07 PM

I'd show more, but I'm still waiting for the HD ones.

#49 User is offline   nintendo9713 

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Posted 30 September 2014 - 07:31 PM

Looking forward to starting SC with a rocket and shotgun for the opening fight.

#50 User is offline   RabbitFood 

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Posted 30 September 2014 - 08:40 PM

View Postnintendo9713, on 30 September 2014 - 07:31 PM, said:

Looking forward to starting SC with a rocket and shotgun for the opening fight.


Just gonna remind you that everything is still subject to change. Though, so late in TSC:E's development cycle I doubt it will.

#51 User is offline   nintendo9713 

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Posted 01 October 2014 - 03:11 PM

Well I'm hoping it doesn't. One of the first mods I did on Halo PC was make the AR shoot rockets just to play SC beginning. I was practically on SwampFox's level.

#52 User is offline   Masterz1337 

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Posted 01 October 2014 - 03:56 PM

View Postnintendo9713, on 30 September 2014 - 07:31 PM, said:

Looking forward to starting SC with a rocket and shotgun for the opening fight.

I find that the hardest loadout to use for that mission.

#53 User is offline   RabbitFood 

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Posted 01 October 2014 - 09:00 PM

View PostMasterz1337, on 01 October 2014 - 03:56 PM, said:

I find that the hardest loadout to use for that mission.


Guess it all depends on your play style.

#54 User is offline   hozer 

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Posted 10 October 2014 - 01:41 AM

View PostBombmaster2001, on 22 October 2012 - 11:56 PM, said:

So, I'm asking the community: What do YOU want to see in SPV3?
And CMT Team, how many of those things are you planning or already have put into SPV3?

*IMPORTANT NOTE*

This is not a thread for suggestions. We already have one of those :P/>/>

EDIT: Noticed my typo for the thread. Wish I could change that.


I would love to see all the SVP3 maps in a Multiplayer mode and have a maps pack of the SVP3 Maps!

This post has been edited by hozer: 10 October 2014 - 01:42 AM


#55 User is offline   woodchucker 

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Posted 10 October 2014 - 01:53 AM

That could be hard

#56 User is offline   RabbitFood 

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Posted 10 October 2014 - 02:53 AM

View Postwoodchucker, on 10 October 2014 - 01:53 AM, said:

That could be hard


The map pack would be easy, just a download with all of the SPV3 maps in one place. It'd be a hella big download, though. As for the MP maps, a doubt many of the SPV3 maps could be optimized for Multiplayer, except maybe B30 or A30 (From what we've seen).

#57 User is offline   woodchucker 

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Posted 10 October 2014 - 03:01 AM

Would be hard on the download.

#58 User is offline   Masterz1337 

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Posted 10 October 2014 - 05:29 AM

Yeah.. nor would campaign spots be good for MP gameplay.

#59 User is offline   noblenoob 

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Posted 05 February 2015 - 01:54 PM

I want to see Assassinations on SPV3, that would be awesome, and armor select of course..

#60 User is offline   RabbitFood 

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Posted 05 February 2015 - 09:22 PM

View Postnoblenoob, on 05 February 2015 - 01:54 PM, said:

I want to see Assassinations on SPV3, that would be awesome, and armor select of course..


Assassinations are "doable" but not feasible, and it isn't worth the effort to make more than one set of armor when you only see it when you die or get in a vehicle. Besides, the SPV3 armor looks fine.

EDIT: Couldn't find an HD link, so here's a crop from the livestream.

Posted Image

This post has been edited by RabbitFood: 05 February 2015 - 09:28 PM


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