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Universal UI Official Thread

The newest updates on Halo CE's UUI

#21 User is offline   MoooseGuy 

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Posted 27 August 2014 - 03:58 AM

Hey, guys! It's been a long time coming, but the first update to the Universal UI, dubbed v1.1, is coming this September! CMT will be using this updated UI during their demonstration at the end of this week. Here's a few screenshots of what to expect, interface-wise:

Posted Image
Posted Image
Posted Image

#22 User is offline   woodchucker 

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Posted 27 August 2014 - 10:39 AM

Cool I can not wait.

#23 User is offline   nintendo9713 

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Posted 27 August 2014 - 02:56 PM

That looks good Mooose

#24 User is offline   MoooseGuy 

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Posted 13 September 2014 - 05:14 PM

Update 1 is now released! Give it a download. :D

#25 User is offline   RabbitFood 

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Posted 13 September 2014 - 05:35 PM

View PostMoooseGuy, on 13 September 2014 - 05:14 PM, said:

Update 1 is now released! Give it a download. :D/>


sugoiiiiii

#26 User is offline   justiyt 

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Posted 13 September 2014 - 06:59 PM

http://www.mediafire...Version+1.1.zip

You guys can download it here.

#27 User is offline   woodchucker 

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Posted 14 September 2014 - 03:05 AM

I though this would be on halomaps.org?

#28 User is offline   MoooseGuy 

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Posted 14 September 2014 - 06:03 AM

It will be. I have to wait for the moderator of the site to add it to the front page.

#29 User is offline   Radrin13 

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Posted 14 September 2014 - 10:52 AM

I have just downloaded the universal UI and i saw there in spv3 there was an Evolved version of the library and the commander.
What are they? i have never heart of them before. i only heard about the commander, but i have never heard of the evolved version of it.
as i know, TSC Evolved is evolved because it is absolutly new. So how can the commander be evolved if it is a new level in the first place?
and so you have plans for recreating the library?
or maybe i am wrong and Evolved does not mean that the map has to be fully recreated.
and the last question, there were different TSC and TSC:E. SO does that mean that there are going to be 2 versions of TSC, and 1 wich is evolved is fully recreated, and the normal is just the original level with textures, models, weapons, enemies added/changed?

#30 User is offline   woodchucker 

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Posted 14 September 2014 - 01:12 PM

Sorry I read it wrong... For me MediaFire ALWAYS tells me to download Winzip because the I that is downloaded is a .rar. So never mind and sorry about that. 1 final thing is that http://hce.halomaps.org/ is down. :-(

#31 User is offline   woodchucker 

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Posted 14 September 2014 - 01:21 PM

I just used it. You did a very good job on it.

#32 User is offline   Radrin13 

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Posted 14 September 2014 - 02:27 PM

i know! maybe there is an Evolved version of the commander because commander is made of the silent carographer and the silent cartographer has both evolved and not versions?

#33 User is offline   Masterz1337 

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Posted 14 September 2014 - 04:49 PM

we'll have more details on that in the future.

#34 User is offline   woodchucker 

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Posted 14 September 2014 - 05:35 PM

I know that this is a little off topic but... when I try to do multiplayer for some reason I can load the list and it freezes when trying to get back to the main menu. The hole game is up to date.
I have 2 partitions

Windows 7 ULT 64 - bit (the 1 that I'm in now) this one has the opensource and the old update 1.0.9 (I think that is how you would spell it.)
Windows 8.1 Pro 64 - bit this one has the latest update 1.0.10 (I think that is how you would spell it.)

I have already tried: Updating the game, uninstalling the and the re-installing the game, only having the multiplayer maps, not having opensource (yes I know that it won't run with 1.0.9), I went as far as to re install Windows 7 (I had to wipe my brother's computer yesterday).

So all of that didn't work. any help?

#35 User is offline   Masterz1337 

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Posted 14 September 2014 - 05:57 PM

Is this with the UUI or any UI? If not then you should have just made your own thread. It sounds to me like you can't connect to the main server list, so probably a problem with your router. If you want to discuss this further, make a new thread outside of the CMT forum, as it is unrelated.

#36 User is offline   Radrin13 

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Posted 14 September 2014 - 06:57 PM

Do You have devmode enabled? if it is, try disabling. Because, my multiplayer just was not highlighted and i could not click it. the only thing i could click was LAN. after disabling Devmode, it worked.

#37 User is offline   woodchucker 

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Posted 15 September 2014 - 01:33 AM

No nothing with the router. I wasn't in the Halo Custom Edition Developer Mode. It is the hole game itself I think (I'm not that big on programming)

This post has been edited by woodchucker: 15 September 2014 - 10:19 AM


#38 User is offline   MoooseGuy 

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Posted 29 September 2014 - 02:04 PM

HaloMaps link is up!

Download From HaloMaps

#39 User is offline   woodchucker 

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Posted 12 October 2014 - 02:57 AM

Hey MoooseGuy everything is very great, the music excellent, the images for the maps are very cooling, and when you are going to join a multiplayer game the image that you choose is so, so cool.

#40 User is offline   James 

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Posted 04 November 2014 - 12:50 PM

Hey MoooseGuy, i am very interested on this UI, you did a very good job, but there is an issue, can you add an ODST Campaign (ODST C1-C7) by ODSTMT/ODSTeam ? btw this campaign looks like Halo Covert Ops, but different storyline. i know, this campaign have a lot of bugs. but for the future, you should add this campaign.
then, can you fix the compatiblity between HAC2 and Open Sauce for this UI ? because i am using both of them and using old patch (1.09) but it's still work for multiplayer online if i am using HAC2. you can fix this in the next version or fix it now, i wont to bother you or force you

This post has been edited by James: 04 November 2014 - 01:04 PM


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