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[MAP] a30 (hexthat v2)

#1 User is offline   hexthat 

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Posted 07 July 2014 - 04:30 PM

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Start off as a flood infection. Chose between arbiter or a purple cyborg, run threw character to change.

Known issue: AI will not get in hog with the new biped.

Zip Download
http://www.mediafire...that_a30_v2.zip

#2 User is offline   nintendo9713 

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Posted 08 July 2014 - 04:12 PM

This uses bump_possession? Everything else in the level is the same?

#3 User is offline   hexthat 

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Posted 08 July 2014 - 09:44 PM

View Postnintendo9713, on 08 July 2014 - 04:12 PM, said:

This uses bump_possession? Everything else in the level is the same?


Well almost, there are some errors in the script, like (ai_go_to_vehicle rubble_marine jeep "passenger"). I changed the intro a little also, and Pelican doesn't fly well at all. I suggest you save the rubble marines last in order to get on the pelican at the end.

I'm working on this still, V3 has night time for the second bsp.

Do you know where I may find some working campaign scripts?

#4 User is offline   nintendo9713 

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Posted 09 July 2014 - 04:25 PM

I don't know of any good scripting resources, i briefly dabbled in it years and years ago.

#5 User is offline   S3anyBoy 

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Posted 21 August 2014 - 03:38 PM

View Posthexthat, on 08 July 2014 - 09:44 PM, said:

Well almost, there are some errors in the script, like (ai_go_to_vehicle rubble_marine jeep "passenger"). I changed the intro a little also, and Pelican doesn't fly well at all. I suggest you save the rubble marines last in order to get on the pelican at the end.

I'm working on this still, V3 has night time for the second bsp.

Do you know where I may find some working campaign scripts?

Pretty sure CMT had released the campaign scripts alongside CMT SPv2 I believe, but I remember that it had some script errors. I'm not sure where you can get them now.

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