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Recruiting for a (Starcraft 2 based) Halo mod team

#1 User is offline   Nakamura 

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Posted 26 November 2014 - 01:11 AM

Hello everyone,

I'd like to start off this topic by properly introducing myself, as I intend to lead a project with the goal of creation of a Halo mod for SC2.

My name is Nakamura(as you can see), a QA tester for Age of Mythology: Extended Edition, the project leader of the Age of Mythology: The titans Fan Patch, the Complex Enhanced mod for Homeworld 2 (and balancing associate of the Complex mod), and assisting developer of the Sins of the Prophets mod for Sins of a Solar empire. Some of these you may have heard of.

My focus as a mod developer is mainly in the design and balance area, and generally directing projects. I'm a quick learner when it comes to programming, however that is not my strength.

Recently I've played around with the thought of creating a Halo themed total conversion mod for Starcraft. Currently the team and myself don't have much experience with the SC2 editor, however none of us are new to modding.

Clearly Starcraft 2 is the best modern RTS out there, both when it comes to mechanics, accessibility to modding and the game itself (free arcade is HUGE for modders) along many, many positive features.

What I would like to do here is assembling a team that would be willing to carry through with this immense project – this is the thread’s main purpose.

Here is a list of main concepts that we wish to get into the mod in order to make it as professional as possible, and in order to satisfy you, the potential fans.: http://starcraft2hal...-the-basic-idea

If you wish to help out, you need to qualify to be in either of the following, and post an application on our forums : http://starcraft2hal...ply-to-the-team

Programmer(works in the editor)

Artist(makes models, effects, etc)

Designer/ Balancer(the creative mind behind the scenes/polishes design and unit stats)

Audio designer(creates sounds, effects, voice, music)

Testers will be only needed when the mod is in alpha.

Share your thoughts on what you think should be in a Halo mod.

#2 User is offline   kornman00 

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Posted 18 December 2014 - 03:16 AM

I hope you find some people for this...probably won't be from here sadly, as there's not much traffic (at least from posting). Something definitely needs to fill the RTS hole that Halo has had since Ensemble shutdown

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