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Yesterday, 05:56 PMIgnore him, he spammed multiple recent topics a few days ago.
05 March 2014 - 06:41 AMI'm not quite sure why it doesn't work for shotgun but with SMG, but that isn't a bad theory about the collision of all of them spawning in one area. I did wraith bullets for shotgun and other guns used grenades when I did chainspawning. If you want to debug it, I'd recommend changing shotgun projectiles fired to one, and increase it by one and see how it affects it.
04 March 2014 - 04:26 PMHey ec0nti, I had the same problem for Halo 2 on Xbox. I was testing out chain spawning and when I would shoot a frag grenade from a simple [proj] swap, it just fell at my feet.
I found in the Halomods Archive this piece:
Quote2. Change Plasma Rifle Ammo into Plasma Grenades
Go to the weap tag and switch the proj dependency with that of the plasma grenade. You'll have to go to the proj tag and give the stickies speed though.
It's been a while since I've done it and don't have a setup, but I hope this sets you on the right path. Good luck!
03 March 2014 - 04:01 PMThanks for the insight, I'm still browsing through the archive trying to find some more technical documentation. I just enjoy reverse engineering literature and wanted to read more on Halo's process. I know community modding tanked with 360 and I unwillingly will assume even less with Xbox One. Besides Brawl, I can't think of any active modding games on consoles on current / last generation.
01 March 2014 - 09:40 PMThat banshee looks awesome . Do you plan on having any Beta or just an open release?