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nintendo9713 User Rating: -----

Group:
Members
Active Posts:
139 (0.13 per day)
Most Active In:
1st Generation (74 posts)
Joined:
09-May 11
Profile Views:
4,282
Last Active:
User is offline Yesterday, 05:38 PM
Currently:
Offline

My Information

Member Title:
Advanced Member
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling

Contact Information

E-mail:
Private

Game Contact Methods

Xbox Live:
Agnt 007
SteamID:
nintendo9713

Posts I've Made

  1. In Topic: Masterz's Mad Experiments.

    Yesterday, 05:38 PM

    That's pretty :0
  2. In Topic: Halo 1 RTE Xbox 360

    31 March 2014 - 03:54 PM

    RTE as in Real Time Editing? For 360?
  3. In Topic: how to prevent corpses from disappearing?

    25 March 2014 - 03:13 PM

    Well it shouldn't make or break your mod, you can put a variety of spartan corpses (red/blue) and even marines/covenant variants all over the map as scenery. You could probably even script it as the time goes by to steadily increase the amount of corpses.
  4. In Topic: how to prevent corpses from disappearing?

    24 March 2014 - 06:56 PM

    I always thought it was either a timer or was dependent on available memory. May I ask why you're wanting to never have the corpses disappear?

    Not that I'm knowledgeable in scripting for Halo's game engine, I don't see why using a script upon a players death to spawn a scenery corpse on the map where it wouldn't disappear although I don't know it that works via multiplayer.
  5. In Topic: All Entity Tools Give Me Microsoft .NET Framework Unhandled Exception

    21 March 2014 - 07:31 PM

    Many of these 'homebrew' modding programs had a lot of problems on Windows 7 / 64-bit, I remember I actually kept a bootable 32-bit WinXP portion for modding back in the day. I don't have access to it anymore but if you do have access to a machine with WinXP, I'd suggest trying it on there. If it works, you know the problem is with Win 7 or 64 bit, and if not, then you can decide whether to further troubleshoot.

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Comments

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  1. nintendo9713 

    Photo 18 Jul 2013 - 16:56
    The small progress being made really shouldn't be split from this 10 year old community, but at this point it really doesn't matter. I'm still online 10 hours a day across various forums and social media, I just develop in Unity now, quit playing with the Halo modding tools.
  2. Winger 

    Photo 18 Jul 2013 - 05:34
    Yep, that was my first time using profile comments. Sorry for asking. I was just wondering if you've been working on any new Halo stuff. I went to dominater01's website the other night. Wondering what everybody else is working on there, too.
  3. nintendo9713 

    Photo 17 Jul 2013 - 17:32
    Don't quite understand how these profile comments work, but Winger, I haven't touched them in months, it's no secret there is maybe 5 people remotely interested and I uploaded every "major" H1 / H2 mappack I had. Uploading mine would be a nightmare at this point in time so as of now I don't have any intention of doing that. I transferred all my assets over into Unity an...
  4. Winger 

    Photo 17 Jul 2013 - 09:12
    Hi, nintendo9713. How are your Mappacks coming along? And hello, Cain. How are you doing with the app? Did you get the hang of it, yet?
  5. Cain532 

    Photo 11 Jul 2012 - 18:22
    Question about Arsenic if you have the time. I'm getting an error whenever I run it. I have a Windows 7 based machine. It's a D3DERR error, and from what I've found online it has to do with my video card. But I've yet to find a proper method on correcting this. Any clues?
  6. Guest 

    Photo 11 Mar 2012 - 10:14
    Casablancanipples was here
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