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Masterz1337 User Rating: *****

Group:
CMT Person
Active Posts:
316 (0.27 per day)
Most Active In:
Custom Map Team (313 posts)
Joined:
23-May 11
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Advanced Member
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Masterz1337

Posts I've Made

  1. In Topic: SPV3 at CE3 2014 Discussion

    20 July 2014 - 03:12 PM

    The barriers are being replaced, and all the environments will be getting the new directional light mapping shader upgrades.
  2. In Topic: SPV3 at CE3 2014 Discussion

    19 July 2014 - 05:30 PM

    Just a reminder, be sure to tune into CE3 today for the "SPV3 Release Date Trailer". You can watch it at http://haloce3.com .
  3. In Topic: The Silent Cartographer: Evolved - Releases on 8/29/14!

    13 July 2014 - 06:09 PM

    Like I have told you before, the games objects won't update when the lightmaps switch. You will have different shaded objects as you move through the map. So for example, if you have a rock, it will retain the old lighting from before the lightmap switch, and won't update until the bsp is switched or the player moves through a portal. If you want to further discuss it, PM me or bring it to the OS threads on this forum. This discussion is for TSC:E.
  4. In Topic: The Silent Cartographer: Evolved - Releases on 8/29/14!

    13 July 2014 - 03:28 PM

    AFAIK it's been cut, but as I've told you 10000 times, Lightmap switching was buggy and never really worked, so it's unlikely it will be re-implimented.
  5. In Topic: The Silent Cartographer: Evolved - Releases on 8/29/14!

    13 July 2014 - 08:50 AM

    no and scenario faux zones are no longer part of OS, or the switching of lightmaps.

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